How the letters are assigned
Inside one class, damage is multiplied by attack speed. About 95% of that class's best product is S, 85% is A, 70% is B, 55% is C, and the rest is D. Range, enchants, and proficiency gates are written on the row and are not folded into the letter.
S tier
Player decision Highest damage-times-speed in this class. Check the proficiency gate before you farm for it.
B tier
Player decision A mid-class option while proficiency climbs.
Player decision A mid-class option while proficiency climbs.
Player decision A mid-class option while proficiency climbs.
Player decision A mid-class option while proficiency climbs.
C tier
Player decision Usable earlier. Replace it when a higher damage-times-speed weapon in the same class is equippable.
Player decision Usable earlier. Replace it when a higher damage-times-speed weapon in the same class is equippable.
Player decision Usable earlier. Replace it when a higher damage-times-speed weapon in the same class is equippable.
D tier
Player decision Tutorial or low-output stat line. Fine until the dojo unlocks a stronger weapon in this class.
Player decision Tutorial or low-output stat line. Fine until the dojo unlocks a stronger weapon in this class.
Player decision Tutorial or low-output stat line. Fine until the dojo unlocks a stronger weapon in this class.
Player decision Tutorial or low-output stat line. Fine until the dojo unlocks a stronger weapon in this class.
Player decision Tutorial or low-output stat line. Fine until the dojo unlocks a stronger weapon in this class.
Player decision Tutorial or low-output stat line. Fine until the dojo unlocks a stronger weapon in this class.
Player decision Tutorial or low-output stat line. Fine until the dojo unlocks a stronger weapon in this class.
Player decision Tutorial or low-output stat line. Fine until the dojo unlocks a stronger weapon in this class.
![[RELEASE] Clover RPG light tier list](/media/optimized/d63f3f4f9f31090c7d51ae8c-500.webp)