Augments at level 50
Reaching level 50 grants the augment quest automatically.
- Go to the Nexus Cathedral, the citadel, and start the Assembly Raid to reach the locked door.
- Read the code from the paintings in the cathedral. The code changes every hour and is different each time.
- Enter the basement and talk to the mad scientist beside the purple tube.
- Interact with three Poneglyphs. One is before the bridge to the Eldritch Region, east of the starter town. One is beside Dewspawn Village. One is behind the Swamp Teleport.
- Finishing the quest gives 1 augment slot.
More slots come from fighting your evolution spirit. Devil rifts are named as another slot source and are not in the game yet.
| Augment | Effect | Source |
|---|---|---|
| Aether | Reduces ability mana cost. | Listed as unfinished. |
| Time | Reduces ability cooldowns. | Rare high-tier chests from Dagon and Bael. |
| Soul | Lifesteal on magic abilities. | Rare high-tier chests from Dagon and Bael. |
Evolution at level 70
The Evo Magic quest is automatic at level 70. The published requirements are 10,000 magic damage dealt, 20,000 Evo EXP, 10 bosses defeated, and 25 players killed. Then enter the portal in front of the statues at the Fourfoid Crossing and fight your magic. Beast evolution was fixed so it requires an evolved grimoire, like the other elements.
Mastery
Grimoire Mastery is 50,000 experience over 10 steps. Each hit can grant up to 150. Each step awards 1 point, used for +1% damage, cooldown reduction, energy-cost reduction, or +1 penetration. A changelog fixed Slashes of Light and Lightning Barrage not granting mastery.
Passives still come from the Grimoire Echo in the Inner Realm and are not granted by mastery points.
