Change magic
| Method | What it costs | What it keeps |
|---|---|---|
| Shop Magic Reroll | Reported at 650 Essence, with a Robux option. The community magic page confirms the shop and player trades without printing that price. | The rest of the character. The new magic is still random. |
| Bael, Gladiator, or Vaelor drop | No Essence. Vaelor's rate is lower than Bael's. | The rest of the character. |
| Wipe, then reach level 15 again | Progress and inventory. You choose whether to keep the grimoire. | Race and family. Dropping the grimoire is the free magic reroll. |
No pity counter is documented. Time stays a 1% weight on each independent roll. Use the calculator if you want the odds of seeing Time at least once in a streak of rolls. That math assumes the weights never change and that failed rolls do not improve the next one.
Essence
Play-earned Essence is Locked Essence. Items bought with it cannot be traded. Documented sources are Bestiary milestones, profession levels, Gladiator wins, and boss kills. One reported Bestiary example is 200 Essence for 50 wolves. That is an example, not the whole table. Robux Essence is sold as Bag, Sack, and Box packs. Items bought with that Essence can be traded only when both players have paid-item trading on.
The shop also sells Family Rerolls, Race Rerolls, extra save slots, and cosmetics. An in-game Race Reroll is described as more expensive than the main-menu one, and tradable. A 325 Essence figure for that purchase is unconfirmed, so it is not treated as the price.
Race, family, and variants
Race Rerolls also drop rarely from Gladiator. You cannot wipe into a new race. Family Rerolls use Essence. A Locked Family Name Reroll artifact is described as an untradable surname change.
Cosmetic variants are rerolled from the Ability menu on Tab, and Doctor Ivo at the Laboratory also offers a Magic Variant Reroll. The cost is unconfirmed. A variant does not change the damage numbers on the magic page.
What is worth rerolling
Keep a magic you will actually use. Light is the documented self-heal. Wind has seven skills and the airborne mana passive. Time and Beast are the rare weights, and Beast has no listed passives. Flame, Lightning, and Shadow are mid weights with full kits. Letter ranks on public tier lists disagree with each other, so this guide does not assign S through D to magics.
For races, Lesser Demon and Lesser Angel are the rare combat perks on the 1% table. Human's only listed perk is sell price. If a second table's 2% rare races is the live weight, the rare races are less rare than the wiki table says. Either way, do not spend a Race Reroll until you know which table the game is using.
